Cavaliers 58, natural domain Lianji
Only when sacred to FB nanny, Shaguai not efficiency, we should stop killing several drinking water. A strange protective every level unless you have good equipment. In this domain the arrival of SQ novice, I recommend a Lianji
Very comfortable endowment. Paladin Level 58 (4/0/45) sacred (4 points) sacred smart - Rank 4 / 5 to your intellectual worth 2%. Protection (0 points) None disciplinary (45
Points) to pray - Rank 5 / 5 of the trial and you printed by the St. supernatural power consumption reduction of 15%. Strengthening the trial - Rank 2 / 2 trial magic, you reduce the time the cooling two seconds. St. strengthen Crusaders
India - Rank 3 / 3 In addition to general results, you have the Crusaders trial will be to ensure that all attacks on the trial objectives of the risk of explosion hit 3% increase. Defence - Rank 3 / 3 to St. Cavaliers nearly warfare attack to a certain extent
Risk of the objectives of the attributes 15 percent lower, continuing 10 seconds. Convicted - Rank 5 / 5 so that you nearly hit unexploded weapons of war likely increase five percent. India's order - Rank 1 / 1 St. Cavaliers to a certain extent in the attack
Risk of attack on the target and caused damage equivalent to 70 per cent of the sacred hurt. St. Cavaliers at the same time can only activate a St. India. Sustained 30 seconds. India's release of this energy target will result trial
Effect immediately caused their 68-73 points sacred injuries, coma or paralysis if the goal of creating 137 to 146 points sacred hurt. The following grades can be obtained through the study: Rating 2:110 almighty value, 97 --
105/194-209 injury grading 3:140 almighty value ,124-135 / 248-269 injury grading 4:180 almighty value ,154-168 / 309-336 injury grading 5:210 almighty value ,193-211 / 387
-422 Injury grading 6:280 almighty value ,228-252 / 456-504 hurt pursuit of justice - Rank 3 / 3 you hit the magic three percent lower risk of mobile speed and movement speed of the horse 15%
. This effect does not stack with other similar effects. An eye for an eye - Rank 2 / 2 explosion caused all of you will hit the magic of its magic caused 30% of the injury, but will not exceed the maximum value Kuqi
Life for 50% of the total value. Zhengfa - Rank 2 / 3 on the human form of the demons, and the souls of all the elements of the harm caused increased 2%. Shengjie halo - Rank 1 / 1 to 30 yards radius within the scope of
Teammates attacks on the sanctity of the harm caused to the enemy 10% increase. Each St. Cavaliers at the same time can only open a halo, and similar halo effect can not be superimposed. Revenge - Rank 5 / 5 to
Your weapon attacks, magic or skills in the cause of the explosion hit the enemy after five per cent of the physical and sacred addition injury sustained 30 seconds. This effect can stack up to three times. Sacred trial - Rank 3 / 3
Trial magic you have 100% of the risk of return used by the supernatural power of India's consumption of 80%. India's sacred - Rank 3 / 3 of your magic, and nearly all the unexploded strike warfare attack risk increased by 3%, your printed by the St.
Reduce the risk to disperse 100%. Repentance - Rank 1 / 1 to enter the meditative state goals, the most sustained six seconds. Any harm will awaken goal. Only on bio-effective. Fanaticism - Rank 5 / 5
There could be cause of the explosion hit the explosive trial magic 15% increase risk of attack, all of the threat posed by the lower value of 30% (righteous anger in effect under the influence, will not reduce the threat value). Crusaders against --
Rank 1 / blink of an attack can cause 110% of the target of arms hurt, and all the set objectives on the duration of the trial. Several major talent here that the next: sacred trial - Rank
3 / 3 trial magic, you have 100% of the risk of return used by the supernatural power of India's consumption of 80%. This talent allows you to keep the release of the trial, not to worry Blue will be enough, the basic fighting left about 12 Zhiguai
Right will need to eat or drink under. (Original Equipment comparison) Revenge - Rank 5 / 5 so that your weapon attacks, magic or skills in the cause of the explosion hit the enemy after five per cent of the physical and sacred hurt addition, continued
30 seconds. This effect can stack up to three times. SQ because we are, as far as possible choose a demon and souls of strange playing better. Evil or high cost of, seemingly, is 60 not grade 7
Know grades 8, revenge stack is generally three times after blasting to the 1000 +, is no exaggeration. Pursuit of justice - Rank 3 / 3 you hit the magic three percent lower risk of mobile speed and speed to mount
High 15%. This effect does not stack with other similar effects. Some will say that this talented than 3:00 Add hands specializing boost, but 15 percent speed allows you do not have to rush to buy KG MA, and run mission