Data Flow Analysis very cheap wow gold all natural non-point daggers (PVE)

2008-04-15
Data Flow Analysis very cheap wow gold all natural non-point daggers (PVE)
Data Flow Analysis DZ all natural non-point daggers (PVE) First, the establishment of a popular model of a wood piles PVE very cheap wow gold BOSS DPS 750 for 5 minutes (the longest skills DZ impulse) is 300 seconds for the harm caused by the storms 225000 30% (. playing FB the BUFF an absolute increase of more than 30 per cent) accounted for 52 per cent-cutting skills (bleeding evil) 33% Poisons about 4% to 5% (except poison very cheap wow gold) Cigu fragmented SP, and so on the remaining 10% of these I own the data from a collapse influx of data (an increase of no talent. scolded by the head of the meal. since.. DPS to drop a lot. was found.) evaluation of a natural point of the role of individuals is PVE point to a natural increase of 1% of the total damage as a standard green blue and 1% low, about 1% of red representatives representing over one percent increase is not representative of grey (the injury) to strengthen the assassination of natural 3:00 Cigu - Cigu injury probably increase 15% I TG is used not less fragmented it is even 15% * * 10 = 1.5 points a natural increase of 0.5% in overall injury Khan. This is played over the counting. . It sent two characters refuse! ! 2:00 callous attack. . . 5:00 malicious automatically ignore - an increase of 5% storms * (fragmented because it did not strike a sharp point increase in the overall talent hurt slightly smaller than the 1 per cent) do not kill the first two rows of choice. 3:00 merciless -60% end of a resumption of technical-300 seconds to restore energy evil 3,000 points (video hit.. Do not like to say that after the passage of the evil shadow of) 40 of 200 power stroke cycle energy 3000/200 = 15 cycle personally prefer the one-time cutting. . So he is a rough circle 20 bar. 60% restoration of a resumption of 12-that is to say 2.4-or 5-fragmented Cigu (750 DPS DZ separates the blood Cigu about 2200 with a few people overlook) that is an increase of 3 = 2400 * 5280 = harm 5280/225000 0.023 (due to a separated very easily-so at the appropriate waste energy reduction) * a natural point of the 0.7 per cent increase in overall injury (he will increase the use of bleeding the overall injury) 2:00 murder - on the giant man-beast-type biological cause harm has been increased by 1% * write quite this four kinds of strange 1% increase in the overall harm to the whole this is a good natural 1:00 PVE attacked mercilessly -25% every 25 Energy Star resume by the merciless Algorithm 15 5 Star cycle with five 1-cutting (five 1-cutting is a five-star end of skills) 16 5 Star skills resume end 16 * 25 = 400 energy ten plus ten evil attack is two - He is fragmented vicious attacks wound 700 (Do not ask where to the data. cutting out my own), plus 30% of violence = 700 * 13 = 9100 plus two separate 5-9100 +4400 = 13500/225000 = 0.06 * really do not Operators do not know one count Hayidiao. . A natural point was an increase of 6% of the total injuries. . This is not one of them, the extra impulse of energy and satellite data to the error. This gift will also point increase! ! No. 11 assassination of two natural point of no choice (using bleeding will increase his overall injury) 2:00 Pojia -. . . You and your MT rushing Pojia? Ignore! 5:00 fatal attack - skills sharp 30% increase in injuries hit 35% of the skills injury in 30% of the storms we first extracted (each more than he is a violent attack is a 10 attacks 13) 35/13 6 = 16.15 * 16.15 this violence are hurt in this attack 16.15 on the basis of a 30% increase in the storms hit harm 1.3-16.15 = 16.15 * 4.845 / 5 = 0.969 * a natural point increase overall harm harm how 0.969% say. Still good! You 5:00 toxic damage increased by 20% 5% * 20% = 1% * a natural point of the overall increase of 0.2 per cent or harm the natural PVP5 more appropriate to strengthen the ointment points - an increase of 10% probability of the trigger. . In total this complicated. . We never too cumbersome, it will see next bar. . Suspected trouble please ignore the hand 2.7 deputy 1.5 (DZ FB cutting output full knowledge) the hands 2.7 = 1.5 = 1.89 deputy 1.05 300 second time as the number of attacks 300/1.89 = 158.7 300/1.05 = 285.7 sum = 444.4 operator he 440 bar. (Bleeding evil do not trigger the poison calculated. Cutting-because not every knife can cut down the fighting talk MISS 10% of non-combatants if 15%) 10% of the extra trigger probability * 444 = 44 poisons harm a quick impact 7920/225000 about 180 = = 0.0352 / 5 = 0.007 * a natural point of the 0.7 per cent increase in overall injury (which is also played over the counting of the Drug BOSS relatively high probability. personal thought about 1:00 raise 0.05 bar if it is to pass by , (PVE) requested this point it is much better than upstairs! 2:00 Jianbu Ru-fei -.. do on improving the overall harm 0.001 bar..to some of the BOSS can go to breakfast. 1:00 cold-blooded -- 100% skills sharp three minutes of cooling five minutes can be used by the 2nd highest Cigu skills injury count. Cigu around about 1500. 2nd of 3000 is to raise the harm 3000/225000 = 0.0133 * a natural point increase 1.3% of the overall harm to the first 21:00 of the assassination did not point this? unless! PVP whether or not PVE 2 choice 3:00 strengthen kidney strike -.. renal you want to hit BOSS? dreaming it. 2:00 rapid recovery -.. PVE This is a waste of talent.. PVP people spot. (because most people have not missed cut) 5:00 closure Reply destiny - sharp blow skills receive an additional point ah door.. most complex emerged. . evil is a 3000 energy 75 knives. attacked mercilessly with an additional increase of energy (with the data of 400 upstairs energy) with 10 knife = 0.3 * 85 = 25.5 knife because he is not hit, and so on for 25 additional Star 5 5 Star Cycle (125 energy (attacked mercilessly) four additional stars (merciless)) is his seven separate bar 15400/225000 = 7 * 2200 = 0.068 / 5 = 0.013 * a natural point increase in the overall injury one percent (1.3 behind Why not say) this is the calculation used by the evil count of more bleeding. however! four-time violence and non-violence are only five so 1.3 would become one. 2:00 Jidai -- typical PVP skills 1:00 energy -addition to the energy will come back to you over?? that you have in the water 5:00 courage failure -.. prepare you-BOSS? If the answer is yes to the installation go die. you to the top three seconds. 5:00 looking for weaknesses - all improved after the end of skills (skills) 10% if the injury is not limited to just the skills. general assassination Add this talent so they are prepared to increase the damage. revised damage . in 10 seconds, assembled skills or the end of a very easy. Moreover, in line with an Energy Star even if he cut back to 10% throughout skills have hurt it. 10% * 35 = 3.5 / 5 = 0.7 * 1:00 to increase the overall hurt 0.7% (not only low-high) 1:00 damage - it is not subject non-dagger introduced You combatants natural 3:00 strengthen chisel blow -.. chisel BOSS? talent ah. 2:00 strengthen the passage of video - if you use this certainly increase output if you do not have this certainly does not increase output.. having. tired 5:00 dodge - and this is also not allowed to break things a point. 3:00 strengthen cutting - cutting 45 per cent increase this time is how? seemingly very complicated . FB But cutting output now as the mainstream skills. strongly recommends that individuals fill 5:00 deflection -.. answer BOSS? another talents 5:00 precision -5% hit in the shooting did not overflow under 5% of the hits more than 5% Overflow of the violence on small and the whole of this natural skills * 1:00 absolute point of the 1% increase in the overall injury (a gregarious pair of the basic shooting only 76%) to a pair of weapons specialists will also increase the durability 2:00 --.. BOSS fight and when not to evade the urgent running. (perhaps to the BOSSto this. however there are several? runs several do) 1:00 back - What.. can you increase out of this? see Are you really prepared to out-of BOSS. run 2:00 strengthen radical - a gregarious crossing point things do not. points this bar. such as ice BOSS you live.. 1:00 natural increase of 0.01 per cent of the overall harm to the individual or BOSS. . 2:00 strengthen T-feet.. be absolutely silent on the BOSS.. 5:00 dagger expertise - will increase匕war.. why?. malicious * with a natural point one percent increase overall harm 5:00 double Weapons specialists - a 50 per cent improvement deputy hurt everyone says that this battle very cheap wow gold FB output will increase. calculate now we see why. slashed 55 per cent of the output level by 100% of the hand injury with 50 per cent of the damage caused by his deputy That is to say there are 55 per cent is deputy third injury 55% * 0.3333 = 18.315 percent this 18.315 in the 50% increase in the injury is 9.1575 / 5 = 1.8315 * ace PVE output is indeed a natural talent point of 1.8315 percent increase overall harm 5:00 hammer E -.. PVE useful is the sharp increase of 5% hit harm is not limited to better skills. skills is directly if he get out. 225000/13 * 6 = 103846 fragmented because of the skills of violence is not He was 9 W harm the good 4500/225000 = 90000 * 0.05 = 0.02 * a natural point of the 0.4 percent increase in overall injury.. PVP or to the people to strengthen it 1:00 Jianrenluanwu -20% speed of 15 seconds five minutes there can be a bell three times. also 45 seconds to 20% increase in speed 45/300 = 0.15 is a 15%-20% increase in cutting speed time 55% * 15% = 8.25% 45 seconds of the time-cutting is causing harm 8.25% in a 20% increase in 8.25% * 1.2 = 10% = -8.25% 1.75% * a natural point of the 1.75% increase in the overall injury Need skills! to remember on a CD. this is not him and also open more dual-cutting 6 percent of the offensive pace. section 21:00 combatants must be endowed his sword 5:00 of the 5% after additional enemy attacks in an attack on the skills of everyone Fengyun Some people say that additional attacks are a major plus hand DPH deputy DPH / 2 Some people say that the first attack and said it was like a fixed, but the one thing is certain. sword can be a trigger of the violence. * a natural point one percent increase overall because of the storm damage. regardless of the result will be that kind of big and 1% say the will not of the Najian this point? you point? 5:00 Quantao -5% of the storms with a malicious * gifted point increase in the overall damage and slightly smaller than 1% to fly 2:00 Jianren --.. PVP natural 2:00 precision weapons experts -10 lower 10 precision of 2.5% and reacting to dodge.. also see in this?. quickly.. * a natural one percent increase overall harm 3:00 violations - raising skills hurt 6 % 35% * 6% = 2.1% * a natural point of the 0.7 per cent increase in overall injury匕it is a war of words. harm this will be higher natural 2:00 vitality to 4 percent of the resistant 2% of the I-Min is the 530-min that is an increase of 11 talented sensitive malicious attack needs a sharp 22 storms hit Rating (precious stones in a violent attack in grades 1 = 2 = sensitive AP) BLZ this arrangement the total of his first reason so we count it.. is said 11 sensitive equivalent to 11 storms blow grade = 0.5% storms.. still divided by 2 * a natural point of the 0.25% increase in the overall harm 1:00 impulse - energy recovery speed of the 160 is actually 100% additional energy knife evil 4 with a four-fragmented (he is 2200 * 1760 = 0.8) 4 * 700 = 2800 +1760 = 4560/225000 = 0.02 * a natural point two percent increase in overall damage. white balance calculations. section 31 points combatants You will not natural impulse? 2:00 iron will - hungry.. BOSS back if the halo of fear or perhaps it can improve Mody 1:00 DPS.. fighting 0.001 percent 5:00 potential -20% deputy hit by full restoration of 15 energy cutting 1.5 deputy to be 300/1.05 = 285.7 20% * 285.7 = 57.14 57.14 * 15 = 857.1 or the evil to be 857.1/40 = 21.4 knife four 5-cycle recovery of energy and 100-3 is leaving his 5 5 Star fragmented 5 * 2200 = 11000 harm both 700 = 21.4 * 14980 +11000 = 25980/225000 = 0.11546 / 5 = 0.023 * a natural point of the 2.3% increase in the overall injury of course the whole premise is you keep cutting in the Sword Dance and the increase in SP attack speed, and so on. this data will not only high-low.. what your deputy, the rate is 2.7?.. you die! 1:00 raid - skills not dodge and 10% increase 35 hurt % * 10% = 0.035 * a natural point of the 3.5 percent increase the overall harm is indeed 41 points gifts. is not the same. sensitive natural 5:00 fraud experts - with very good talent. due to the introduction of non-dagger PVE talent. So nobody next to the general point 5:00 waiting for -.. do not have to say a dagger.. locking What jets harm.. hungry. also given a 0.001 per cent bar 2:00 evil scheming - ah good talent.. unfortunately PVE no need to use small FB 5:00 camouflage -.. PVE used without the skills.. 2:00 cunning -.. diversion? general I do not have to. disappear direct-hatred. 3:00 preemptive strike - a BOSS it is lock more than a 75 percent jets Star! 400 hurt.. 1:00 ghosts attack - how hungry I say.. bad use.. 3:00 strengthen ambush - that the dagger has not. 3:00 adjustment -45% evade resistance attacks increase BOSS individual stars playing a cloak of magic when a useful! 2:00 erratic - at the bar.. BOSS war can disappear more than once. guaranteed not to OT. what you want-BOSS? when I did not say.. 3:00 sawtooth Keen Edge - 30% of the increase fragmented hurt 70 overlooked a 560 points before the bleeding point will the skills of no alternative. overlooked by a previous 560 articles have compared the article to PVE equipment operator ignored a 7 = 1 AP (in view of physical injury-free A neglected subject, the lower the better) 560 / 40 = 7 = 80AP violent storms hit Rating = 1.8 is 10% of the injuries are caused by the fragmented (mostly this is the case) 10% * 30% = 3% +1.8 % = 4.8 / 3 = 1.6 * a natural point of the overall increase in the overall 1.8 harm 2:00 aware -.. skills not PVE 1:00 opportunistic Travel - if it can be re-impulse to good! now.. Luanwu even have to re - not. 2:00 despicable -35% below the target blood skills harm increased by 20% 35% * 35% = 12.25% increase 20% 12.25 * 20% = 2.45 * a natural point of 1.225 percent increase overall harm 1:00 hemorrhage - the most Below analysis 3:00 sharp buy gold on wows - lifting creeping within six seconds BOSS harm increased by 10% before the war with the two of them disappeared, a total of three times 18 seconds harm increased by 10% 750 * 10% * 18 = 1350/225000 = 0.006 / 3 = 0.002 * a natural point of the 0.2 percent increase in overall injury 5:00 fatal -10% increase in accordance with the AP sharp blow to calculate grades 5% violent storms hit hierarchy needs 110 is 220 AP.. AP In other words your high on the 2200 and can be a natural point increase 1% of the injuries. 3:00 review of the video - adapt with it.. 1:00 premeditated disappearance of 2 - 2 with a total of six additional-1.2-5 with five separate / 8 evil = 1.2 * 2200 = 2640 +5 / 8 * 700 = 3077.5/225000 = 0.0136 * a natural point increase overall premise 1.36 harm.. do you think should disappear with him.. disappear after you did not play BOSS and that this time should be almost hurt.. 3:00 Zhuangsi - VIP gift! just to say that the anti-BOSS to remember that certain elements of this. 5:00 evil calls -15% sensitivity 10% * 15% skills hurt 530 = 79.5 79.5 storms hit 79.5/22 rating sharp 10% = 3.61 skills injury 10% * 35% = 3.5% +3.61% = 7.11% / 5 = 1.422% * a natural point increase overall 1.422 harm 1:00 Shadow Step -- 20 percent increase skills injury.. injury is the highest fragmented 20% * 2200 = 440 300/30 = 10 10 * 440 = 4400, however! his energy 10 to 10 is 100 times the energy knife evil = 2.5 = 1750 4400-1750 2650/225000 = 0.012 * a natural point of the 1.2% increase in the overall harm to natural finally finished all the points..point now to talk about the skills it needs energy evil 40 points two gifted support hemorrhage 35 energy needs a gift Point support hemorrhage evil win 3000 energy / 40 = 75 knives and Energy Star energy hemorrhage 3000 / 35 = 85.7 Energy Star knives and more than 10 knives and evil-my main holding is about 3 forging hammer 600 average around 10 evil additional 98 hurt 600 +98 = 110% hemorrhage 6984 Main hand injury (that is, an additional 60 hurt) 600 +60 = 660 up to 44 additional harm 75 DBUFF 10 evil 52350 * 698 * 1.3 = (violence ) = 68055 aggression and attacks increased by 16% 68055 * 116% = 78943.8 bleeding 85.7 * 660 = 56562 * 1.3 (violence) = 73530 evil calls increased by 10% 73530 * 110% = 1492.2 with 80,883 difference between 10-2 5 Star fragmented and three knives bleeding 8320 a total difference no harm additional attribute evil hemorrhage 44 additional harm 10 85.7 * 857 * 10 = 44 = 37708 (2 hemorrhage removal rate too close to 10 do not have) is leaving him for 30000 and is about to remove up to 44 points a W difference between evil and a total of 28,320 bleeding injuries 8320/225000 = 3.7% (on its own plug-in DPS as a whole increased 3.7%) 20000 additional harm is the harm for the team to make 20000/225000 Under the final analysis output now mainstream FB 20 assassination of fighting natural and pure FB 41 output 16 21 24 talent in the end that the assassination of good talent - 20:00 # malicious - grades 5 / 5 5 per cent increase in two kinds of natural talent this point it has overlooked # mercilessly - Grade 3 / 3 2.1% increase are two kinds of natural talent this point so neglected # planning - Level 2 / 2 2% increase in two kinds of natural talent this point it has neglected # attacked mercilessly - Level 1 / 1 2 This point has natural talent so neglected # fatal attack - grades 5 / 5 are two kinds of natural talent this point so neglected # strengthen the ointment - grades 4 / 5 increased by 2.8% in the fighting talent - 41 points # strengthen chisel blow - grade 3 / 3 # strengthen the passage of video - Level 2 / 2 # Lightning reflection - grades 1 / 5 # strengthen Cutting - Grade 3 / 3 are two kinds of natural talent this point so neglected # accurate - grades 5 / 5 are the two kinds of natural talent Point # strengthen Jibo so neglected - Level 2 / 2 are two kinds of natural talent this point so neglected # dual weapons specialists - grades 5 / 5 are two kinds of natural talent this point so neglected # Jianrenluanwu - level 1 / 1 are two kinds of natural talent this point of the sword so neglected # weapons specialists - grades 5 / 5 5 per cent increase in # weapons experts - Level 2 / 2 # 2% increase in violations - grade 3 / 3 # 2.1% increase vitality - Rating 2 / 2 # 0.5% increase impulse - Level 1 / 1 # 2% increase in fighting potential - grades 5 / 5 # 11.546 percent increase raid - Level 1 / 1 increased 3.5% 2.8 +5 = 7.8 +2 = 9.8 +2.1 = 11.9 +0.5 = 12.4 +2 = 14.4 +11.546 = 25.946 +3.5 = 29.446 Total 29.446% sensitive natural increase - 24 points # fraud experts - grades 5 / 5 # evil scheming - Level 2 / 2 # camouflage - grades 4 / 5 pre-emptive # -- Grade 3 / 3 # ghosts attack - Level 1 / 1 # erratic - Level 2 / 2 # sawtooth Keen Edge - Grade 3 / 3, an increase of 4.8% # waiting Travel - Level 1 / 1 # despicable - Level 2 / 2 increased 2.45 % # hemorrhage - Level 1 / 1 increased 3.7 percent plus an additional increase of 8% DBUFF 4.8 +2.45 = 7.25 +3.7 = 10.95 +8 = 18.95% Total 18.95% increase in the overall difference of 10 percent hurt! However, I would like to say is bleeding natural advantage is that when you raise the overall data him more harm will be greater. FB there is a remarkable variety of BUFF the support of the talent we have what I also can be used to compare the data under Although errors but not bad very outrageous! to write so many words.. exhausting me.. everyone would like to know who I am? Hei hei not tell you my top riding a wave of men and 30 seconds to wow You
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