The experience of playing
really cheap wow gold DZ playing experience, I was a rookie, playing DZ playing a game of 2 years or so, to write about their experiences with DZ familiar. TBC after all occupations in the DPS change for the very powerful, but BLZ DZ is a set of physical models DPS, DPS in any physical DZ is NO. 1. I might say that these violent ZS, LR will oppose it. But the truth is like this. ZS in the shooting rampage, AP, unexploded Sanwei higher than DZ circumstances, you can control your hatred Mody. OT = death. Die = NO DPS. Now the DPS LR strong recognition of this point, but now will not be fully dummy dead Qingdiao hatred, although you are 30 seconds of the first OT but you never DZ than big. TBC BOSS after the change of many skills, skills AOE endless, but fortunately there are ponchos DZ can be lifesaving. But, in the face of the AOE BOSS ponchos when a technology is used. For example, robots. Frequent heavy blow to the blood lead DZ often change crisis, and that depends on their own when to eat red Sugar, ponchos when used to see the release of BOSS skills in the time lag, if in the next release when blood skills or nominal, with ponchos Anti-immediately after an attack to their own bandages. DZ is the most used bandages for the job, because very little to take care of DZ treatment. We have the power to DPS but also have very fragile lives. Then you think of the Zasi DZ skills, I acknowledge that this is the skills can help remove a DZ death, but out of this natural need to increase the number of points, increase the number of DPS waste of talent? BLZ set from each of the three kinds of professional talent to analyze, to the assassination is dynamic, you explosiveness-OT = you die. = Life fighting natural ability. DPS stable and lasting BOSS combatants. = Sensitive natural flow control. JJC is in the control of natural, step out of the shadow to become a killing. So by the above three kinds of talent and the role of the analysis, DZ the DPS in RAID fixed natural talent in the fighting, sword fighting talent into battle, claws, a hammer. Daggers. DPS ranks in the Sword> claw> hammer. According to specialists to analyse, sword 5:00 increased by 5 per cent of the dual-sword attack in the SM with the wind of BT's anger is TT. Claw increased by 5 per cent of the explosion, with the wind SM elegant. Hammer, and not in a RAID consider. In terms of talent, hammer blow 5:00 + unexploded injury increased by 5%, hitting the target to 5% target Yuncai. This talent for PVP. Sanwei equipment selection, DZ double-double with a career penalty shot 72 percent and hit the 250 class = 15 percent shooting, and shooting equipment in the DZ about 90%, but the shot is on the line, impossible to hit the reactor to 100 percent, BLZ will not be like settings, even if you hit the equipment for the 400 class you will not hit rate to 100%. This makes it a numerical ceiling hit, when to hit 300, you can choose to give up hits AP Addition, AP impact on the skills of injury and DZ-slashing, physical injury-hit add to 200% is 240% natural. Some people think that why not heap AP reactor explosion? This, white blasting do not enjoy natural reaction, only to enjoy the natural skills unexploded Addition, but the play DZ know white harm than high-skill injury, because energy skills will be bound 100 2nd evil enough energy, (the passage of video) CD skills to the public in one second, that is to say BOSS opened in the five seconds you could play three stars, the middle two second time CD can be played two or three hundred characters, the weapons depend on your speed, change with the passage of time the increase in the number of attacks, not hit, to get away, the answer will be affected and so on DZ's energy consumption, although the default answer will not be back to get away, then the people , BOSS in the same answer you get away behind you, because it is BOSS. Therefore, to avoid not hit the shot to give priority to the situation, because you decided to hit the efficient use of energy. AP white decision you harm, and a 60 per cent war BOSS + DPS depend on your white harm. White harm the weapons depend on the speed you, because no natural DZ attack can improve speed, using skills compensate for that cut, the 30% increase in the speed, which means you use the 2.5, 1.5, vice weapons, can be turned into the main 1.75 Deputy 1.05 speed, the same amount of time can be made in a number of injuries, deaths BOSS guarantee on the cutting, because there will not be cut for the hit, and not think that cutting-5 - 1-cutting, it is wrong and , because any open-cutting effects are the same in the two T4, coupled with increases for strengthening cutting,jets 1-cutter cutting open the duration of 18 seconds, 18 seconds = 9 * 20 = 180 = 4, the evil energy , but the CD skills will be spent on four second time, with the remaining energy stirred roar, he and four of evil, cutting BUFF disappear, and if not the effect of only two T4 played three evil, to maintain the effect of cutting, 3 or a four-cutting can praise the end of a five-star skills. Select the end of skills, personal gift to see that, because fighting sword, claws, select TG, daggers choice fragmented, as swords, claws talents can be enhanced to increase TG, and daggers Z talent, and this did not, personally think that the dagger in the FB Z, The DPS strong, but he was extremely affected energy, 60 energy back thorn to a star, hurt in the 2000 + (unexploded injury), sword claws Z40 energy, one hurt in the Star about 1600 +, but did not one can be 100 percent and 100 percent shot blasting, therefore, daggers Z in the utilization of energy would be less fighting and sword and claws. I might say that I criticized White others, but in fact in the high-end Z FB dagger in the DPS could not endowed with the other two DZ compared. BOSS stations because of the need for professional, daggers Z under the knife behind the 100-gold-wow implies, in the process of running position adjustment, a waste of time and a waste of DPS. Flexibility than other less gifted, but the wood daggers DPS BOSS, or strong, after such a seemingly TBC BOSS few. There is the explosion hit back thorn rate + blasting equipment, high strike rate, is very high, and instantly the damage caused by high and more easily OT. Impulse in a state of high moment to hurt very easily daggers Z OT, theft by hatred skills have two, disappeared and feign attack and disappear completely eliminate hatred, hatred reduce diversion, but a good 25 DZ will not waste energy on the diversion, cutting to open a more suitable. So, from flexibility, energy usage speaking, a dagger and sword claws than Z. Some people think that separates a better choice, I also believe that, because of the fragmented harm stability, ignoring the BOSS armor. TG harm is not very stable, according to the BOSS armor and defensive skills related, but not under the effects of the explosion is not prominent. Some BOSS eat blood effects, such as robots. BOSS may be limited depending said. The effects of eating small BOSS bloodshed as natural setting, claws Z choice TG, because talent, claw Z plus 5% of the explosion, the age of eating wild BUFF D under the BUFF 40 +% of the normal explosion. Select sword fighting fragmented outcome will be better, because less explosive. TCDC end of the choice of the sword: fragmented> TG claws: TG> fragmented. RUSH stage in the Z sword with TG, when Z claw for a burst separated by circumstances to prevent the OT. The use of the skills, the speed of a few, the DZ-skills have made an instant energy can be hurt, ignoring the speed of weapons. But their skills occupation weapons attack speed, the play might find DZ, deputy of the main attack N do not hand any attack, which is the speed skills and weapons between the attacks did not find a good frequency. Skills used in the main weapons in hand, rapid time-on skills led to the conflict, the number of hand weapons-cutting fewer, the solution-oriented approach is the frequency of observation shots in the main hand-made soon after the chop under the skills, time can be solved CD led to the conflict can not be carried out attacks. 100 * 90% * 800 = 7.2W harm. Some said that the control of hatred: Now a lot of the plug-ins can be prevented OT KTM, etc. For example, the requirement to spend with KTM but I do not have to install (You) have used the plug-in for a period of time KTM some feeling inadequate, first of all, the KTM accuracy of this point no one can guarantee that. Another point I think that this career playing DZ is feeling on any DPS career start, playing DPS career should all have a feeling that can foretell OT feeling, if not this point you can only see the KTM that data. KTM with a long time, when there is no KTM state, I am sure you do not dare to use BOSS to fight, because you do not feel, do not know what is the OT. Want to be conscious audience, the proposed KTM not (say that the flowers certainly scolded me, Amen prayer). I now wash into Quantao Z, a BOSS When the time to know the entire property, explosions, shooting, the AP. These three points have to know, the calculated results when their entire starting attributes, as a whole BOSS starting in effect do not know is stupid fight, the only see themselves more harm cattle X, you do not know from death getting closer. As the saying goes: Zhibi friends can Baizhan undefeated, which is the truth. Reasonable choice end skills, as already said, not duplication. DZ also choose to reduce hatred. Disappeared, feign attack, I never feign attack on the skills column, the focus is lost. What time is a problem disappear, I think when some of DZ OT, BOSS when I look at my disappear good. Then you are wrong, you can be sure when you BOSS OT when you the opportunity to disappear Mody. You open to get away, and 80% of the rate to get away, you determine that you are not 20% Mody. Therefore, a reasonable choice is a sense of loss, the 10 MIN BOSS battle, the very cattle B team seven minutes Longsi disappear once you have the opportunity, when disappear? For example, Let's BOSS fighting DPS will hit nearly 10 MIN under the circumstances when you disappear. These things are calculated. BOSS 10 minutes a sufficient DZ disappear 2nd, 2nd disappear What is the concept? That is to say, you can not afraid OT unbridled Wanming DPS. When DPS DPS or the strongest, and so there are no blue Blue career, the high blood BOSS, Blue occupational requirement of the use of blue, DZ? Range ability, and I can fight a life, injury or low. DZ is the case. 10MIN I can continue to keep fighting, a professional can not blue, AOE, when the air blue. As sustained harmed, and you can order DPS. When I chose BOSS Halo 2 minutes later and then disappear once all skills fight, five minutes after the first can also disappear, such a 2-hatred opportunities, but also as the case may be, but to the disappearance of 2 DZ is the strongest. Because of the disappearance of a whole skills knifing, and five minutes can be used within 1 Luanwu, one jewelry. Five minutes later disappeared CD, and all disappeared skills. Feng Xiao, or awareness of DZ BOSS can be just the beginning Luanwu + jewelry. 2MIN after CD, and all disappeared + skills. It is, however, more dangerous because of the beginning of the establishment of MT hatred is not quickly and easily OT death. Look at the individual's consciousness. Pojia and rapid choice: Pojia equipment, I personally think that the PVP is on the basis of the. BOSS armor because of the small field in the ZS and D skills in the province of small, it can reduce 30% of the physical injuries. Pojia equipment other attributes also relatively small, hit explosion, and so on. The rapid increase in attacks speed grades, 10 MIN skills in the use of fixed frequency, but the frequency-cutting is not fixed, faster, higher DPS is in the affirmative, but the number of attacks faster and more will be some problems, hit problems, such as one minute can not open skills can play 100 times. Hit 90 per cent in the harm caused is 100 * 70% * 800 = 7.2 W harm. A rapid equipment one minute can play 150 * 150 * 70% + 800 = 8 W harm. More than 50 times the 8000 attacks has only increased the DPS. Spent in accordance with the normal terms of the more than 50 attacks should increase 50 * 800 = 4 W of the DPS, why this? Because if you hit the reasons. Through data projections, if you hit only about 70 percent of the time, the faster the increase in the DPS will be reduced. Finally hardly increase. So rapid is the light of their own equipment to hit the equipment, the higher the injury is not more rapid. Through this we can see that a problem is to determine DZ hit FB, DPS in the number of the key reasons. At the same time you play with other DZ the number of the same, but you hit than his high, your energy usage than his high effective than he hurt, such as A number of attacks, shooting X, not in Y, blasting efficiency rate of the number of attacks W S formula is A = X + Y. Z injury. Effective hurt P = A + Z * X * X * A * W * Z * 2-A * X * W * A * ZP = Z + X * X * A * ZP = W * A * X * Z * (1 + W) into P = A * (AY) * Z * (1 + W) Z as a fixed view of the case, according to more than 1 points when AY, P + W has the maximum (not aware of the mistakes no, it is estimated that the wrong I did not pass the high number) that is shooting more than enhance the role of DPS explosion. Write a few hours Few Words About Huyou finally finished, some experience, some are suddenly realized, and I hope that everyone to shoot. B cattle very, very skilled, higher-level vocational audience. (I am not) waiting for you to shoot me dead!