Saman enhance research papers, we can solve the issue of 90%

2008-04-14
Saman enhance research papers, we can solve the issue of 90%
Recently we often see mentioned various problems, and these can be precisely in the article to find the answer, I would like to be more useful to everyone, coupled with the recent still available, translated, in some places may not be So accurate, and hope to find a better friend to help me point out that, while other friends to see if there are good foreign research articles, please tell me, and I can spend a few moments translated so that more people understand. Table of Contents 1. Often been asked about some of the Little White 2. 2.3 of the weapons Flames 3. Group is elegant or wind anger? 4. Wind angered mechanism 5. FM6 weapons. FM shoes - speed sensitive vs 7. Jarring / 8 elements injury. (1) the importance of figures basic attributes (2) figures the usefulness of the basic attributes (3) the rapid registration (4) hits (5) intellectual and five seconds to blue (6) deputy weapons (7) the hand weapons (8) hands PVE output more suitable for weapons? (9) Totem (10) precious stones (11) and colorful precious stones (12) or100-gold-wownts (13) precision weapons attribute 9. Useful connections and plug-ins 10. Simulators and model 11. Alternating the use of the totem 12. Waving 13 hours. Consumables 14. 15 hatred control. RAID on enhancing the performance of the SM rating I. often been asked about a number of issues ● Kaiersashi Little White in the battle to enhance the SM what kind of weapons should be used? ● ● weapons than weapons B A good? ● how to improve my DPS? ● how much I need to hit II. Weapons 2.3 of the Flames Yes, indeed flames in the 2.3 is a good deputy weapons of the devil, but it can not exceed the wind angered the existence of the AP-injury law SM talent to more easily find a good deputy weapons rather than clinging to a low grade green arms. You and I would like to argue before his first run for a Yo! 'S simulator bar. III. Group is elegant or wind anger? Following the establishment of the situation remain angry totem wind! ● a DPS wow gold best prices in your group ● T in a group you a wow gold best price ● ● If your group without wow gold best prices, more than one sword thief in your group should be more elegant not to set up or use the following set up in your ● Bear T group ● Tak any combination of hunting over more than two people in your group IV. wind angered mechanism wind angered weapons in a revised 2.1, 3 hidden s CD was added. At the same time, deputies can also trigger the right hand wind angered the CD. While this enhanced SM weaken the DPS (about 10-15%), wind anger still is the best weapon FM, and even developers admitted that they would never have thought of other weapons FM fully behind the wind angrily. Maximum wind speed in the arms angrily injury play an important role. Goal is to turn every three seconds of the craniocaudal CD link. Hand in hand the weapons to the slower speed of the better (no hand with the necessary speed, the slower the better as far as possible). The purpose is to reduce wind angrily waved in the number of CD, CD is three seconds, arms close to the speed of three seconds better, the equipment generally refers to 2.6-2.8. If the weapons triggered a rapid wind anger, and then waved the CD once again, which means that the wind will soon be over anger CD, you are just weapons in a "perfect" reminiscent of time, and can not trigger another angry wind. Many SM will be the proper use of a slow hand while using a rapid deputies such as daggers, and generally finding a fast deputy weapons than a slow weapons more easily. This combination means that your deputies in the wind angrily CD, the first played under the more likely to win the hand of your anger trigger the potential for wind, in order to maximize the wind angrily hand the possibility of deputies should speed the slower the better . There is a map here - I will not. . . So please look at the original temporarily affixed bar, which is the largest cellular plans. On the map is that this principle. When the deputy reached 2.6, deputy wind angered reduced rate, probably 45 percent, rapid deputy with the slow hand, the loss rate will reach 55 percent. Wind triggered anger: When you hands or one hand and shields, three seconds outside the CD every time attacks have hit the 20% trigger risk, when you double-holders, three seconds outside the CD every time 36 percent of the attacks likely to trigger is, of course, your hands have the upper hand when angered. Combat logs found through research, if you withdraw all attacks, the wind angrily probability is 20%, but that includes three second CD of those clearly not trigger wind anger attacks, except if you move this attack, you will find that the wind Anger probability is 36 percent when the AP wind angered by the addition does not have weapons of harm double the 50% penalty against wind storm damage is not fixed anger, the hurt them with weapons will slow the speed of increase. Do not ever try to use the wind to replace the totem angry wind angered hand weapons, you may consider this to avoid the wind angrily CD issue. In fact totem not provide weapons to you wind angered even close to the same injury. Wind angered totem have the following questions: Elements weapons addition, only one additional attacks, a small number of AP addition, the hand of each wind triggered anger totem representing an increase of just 100% of the ordinary attack injuries, and only one other, as well as trigger Luanwu various items trigger the effect of opportunity. Anger weapons, but the wind is an additional 2.8 per cent of the injuries, and a second opportunity to trigger various effects. In short, if the wind can trigger anger totem 2.8 times the wind anger triggered by the weapons hand wind angered number of TU, you wind angered totem for it.
Wow gold buy wow gold cheap wow gold world of warcraft gold ffxi gil wow power leveling wow powerleveling